Rus_ActiveStartBattle "ActiveStartBattle(<enemy unit id>);  (   );      (enemy unit id); .   ID ,      .  ID    Unit Name,  Unit Properties.";
Rus_ActiveStartBattleEx "ActiveStartBattleEx( <enemy unit id>, <arena file> ); ;  ActiveStartBattle,         .         - (  .scene).";
Rus_AddContainer "AddContainer( <container id>, <Hex>, <item id> );     ,   .   ID  ( map_chest_bronze),  ,  ID  ( potion_agiliti-huge).";
Rus_AddItem "AddItem( <unit id>, <item id> );   ,  .   ID ,      .  ID    Unit Name,  Unit Properties.    ,    ( potion_agiliti-huge).";
Rus_AddLeaderBuff "AddLeaderBuff( <unit id>, <buff id> );    ,  .   ID ,      .  ID    Unit Name,  Unit Properties.   ID ,     ( AllstatsMax).";
Rus_AddLeaderStat "AddLeaderStat( <leader id>, <state>, <statNumber> );      .   ID ,      .  ID    Unit Name,  Unit Properties.   : vit - , str - , int - , agi - , dex - , exp - .";
AddMapObject "AddMapObject( <object name>, <hex> );    .   ID ,   . :      .";
Rus_AddObjectItem "AddObjectItem( <hex>, <item id> );       .       .    ,   .";
Rus_AddObjectiveID "AddObjectiveID( <name>, <text id>, <level> );       ,   .   ,   ,  . ID  ,   .      ,  0   , 1   . ";
Rus_AddResource "AddResource( <playside>, <resource name>, <amount> );   ,  ,   .   ,    .  empire  , Legions   , Elves   .    gold  , Stone  , Life mana   , Infernal mana   , Grove mana   . :       .";
Rus_AddShopItem "AddShopItem( <hex>, <item type> );    ,   .      -,     .   ,   arm  , body  , feet  , gems    , hands - , head   , leg - , potion - , rings - , runes - , sphere - , talisman - , weapon - .";
Rus_AddShopLevelItem "AddShopLevelItem( <hex>, <item level>, <item type> );    ,  ,   .  .  ,   arm  , body  , feet  , gems    , hands - , head   , leg - , potion - , rings - , runes - , sphere - , talisman - , weapon - .";
Rus_AddUnit "AddUnit( <leader id>, <unit id>, level );   ,  ,  .   ID ,      .  ID    Unit Name,  Unit Properties. ID ,   .  ,       ,   .      ,     ,    .";
Rus_AddUnitToMercenary "AddUnitToMercenary( <unit id>, <hex>, <price>, <level> );    ,      ,   ,  . Unit Properties. ID ,   .         .  ,       ,   .      ,     ,    .";
Rus_AIZoneActive "AIZoneActive( <trigger name>, <flag (0/1); > );   ,   ,   AI  .  AI      .";
Rus_CameraShake "CameraShake();      ,     .";
Rus_ClearNodeObject "ClearNodeObject( <hex> );         ,  .         .";
Rus_CloseFog "CloseFog( <float radius>, <hex> );      ( ,     ),   ,   (      active Node,  Quest).";
Rus_CompleteObjective "CompleteObjective( <name>, <completion flag (0/1); > );     .     .    ,  0     1    (    ).";
Rus_DeleteUnit "DeleteUnit( <unit id> );    .   ID ,      .  ID    Unit Name,  Unit Properties.";
DelObjective "DelObjective( <name> );      ,  .     .";
Rus_FadeUnit "FadeUnit( <unit id>, <time>, <bool in(1); /out(0); > );        ,   ,  /.   ID ,      .  ID    Unit Name,  Unit Properties.         .     ,  1  , 0  .";
Rus_JoinUnit "JoinUnit( <leader unit id>, <unit id> );     , ,    ,  .        , ID      Unit Name,  Unit Properties.   ID ,   , ID ,  ID    Unit Name,  Unit Properties.";
Rus_KillSummon"KillSummon();      ,    .    .";
Rus_MapComplete"MapComplete( <victory flag> );  ,   ,  victory  ,   ,     .";
Rus_MessageBox "MessageBox( <message> );        .";
Rus_MoveToGarrison "MoveToGarrison( <party id>, <hex> );        .";
Rus_MoveToGuest"MoveToGuest( <leader id>, <hex> );      ,  .";
Rus_MoveToObject"MoveToObject( <unit id>, <hex> );   ,   ,     ,      .";
Rus_MoveUnit "MoveUnit( <unit id>, <hex> );   ,   .   ID ,      .  ID    Unit Name,  Unit Properties.    .        ,   .";
Rus_OpenDialog "OpenDialog( <name> );   .      ,     .";
Rus_OpenFog "OpenFog( <hex>, <radius> );      .";
Rus_PlayAnimation "PlayAnimation( <unit id>, <state id> );     ,  .   ID ,      .  ID    Unit Name,  Unit Properties.      ,  Idle      , Attack   , Damage    , Death   , Run   .";
Rus_PlayFX "PlayFX( <fx id>, <node> );     ,   .     ,    .";
Rus_PlayFXOnUnit"PlayFXOnUnit( <fx id>, <unit id> );    .     ,    .    ID ,      .  ID    Unit Name,  Unit Properties.";
Rus_PlayMusic "PlayMusic( <filename> );    .     ,    .";
Rus_QuestComplete "QuestComplete( <quest name> );  ,     .    ,   .     .";
Rus_RemoveItem "RemoveItem( <unit id>, <item id> );     ,  .   ID ,      .  ID    Unit Name,  Unit Properties.  ID .";
Rus_RemoveObjectItem "RemoveObjectItem( <hex>, <item id> );       ().    -,  ID ( potion_agiliti-huge).";
Rus_RemoveUnit "RemoveUnit( <unit id> );       .   ID ,      .  ID    Unit Name,  Unit Properties.";
Rus_RotateUnit "RotateUnit( <unit id>, <hex> );   ,    .   ID ,      .  ID    Unit Name,  Unit Properties.     (      active Node,  Quest).";
Rus_SetCamera "SetCamera( <hex>, <time>, <dist (integer or real); >, <angle (integer or real); > );    ,  ,    ,  :  ,    (      active Node,  Quest),      (  ), ()   ,        Game camera,   Quest,    Game Camera.        ,     .   (   0  360),        Game camera,   Quest.  -     ,    ,       ";
Rus_SetCameraOnUnit "SetCameraOnUnit( <unit id>, <time>, <dist>, <angle> );  ,    ,        .     ID ,      .  ID    Unit Name,  Unit Properties.        ,  :      (  ), ()   ,        Game camera,   Quest,    Game Camera.        ,     .   (   0  360),        Game camera,   Quest.  -     ,    ,       .";
Rus_SetLeaderStat "SetLeaderStat( <leader id>, <state>, <statNumber> );    ,  ,   ,       ,  .   ID ,      .  ID    Unit Name,  Unit Properties.   ,  vit - , str - , int - , agi - , dex - , exp - .      (      ) .     50,       50,       .";
Rus_SetPartyHP "SetPartyHP( <unit id>, <hp%> );  -   .     ID ,      .  ID    Unit Name,  Unit Properties.      .   80%,     ,   80%    .";
Rus_SetTerraform "SetTerraform( <playside>, <hex>, <float radius> );    ,   ,  .   , : empire  , Legions   , Elves   , Undead   , Dwarves   .   ,   ,      . ";
Rus_SetUnitDialog "SetUnitDialog( <unit id>, <dialog name> );    ,  .   ID ,      .  ID    Unit Name,  Unit Properties.        ,    .";
Rus_SetUnitSide"SetUnitSide( <unit id>, <unit side> );       .   ID ,      .  ID    Unit Name,  Unit Properties.   , : empire  , Legions   , Elves   , Undead   , Dwarves   .";
Rus_ShopAddItem "ShopAddItem( <hex>, <item id> );    ,  .      -,     .";
Rus_StartBattle "StartBattle( <player unit id>, <enemy unit id> );       .    ,    ,          .  , ,    .       -   ID ,      .  ID    Unit Name,  Unit Properties.     -   ID ,      .  ID    Unit Name,  Unit Properties. ";
Rus_StopActiveUnit "StopActiveUnit();      .     .";
Rus_TownName "TownName( <hex>, <town name> );  ,   .      -,     .      ,     .";
Rus_UnitAttack "UnitAttack( <unit id>, <target id>, <hex> );  ,   .   ID  ,      .  ID    Unit Name,  Unit Properties.    ,     ID -,      .  ID    Unit Name,  Unit Properties.   ,  ,    ,    .     ,      . ";
Rus_UnitDontAttakSummon "UnitDontAttakSummon( <unit id>, <don't-attack-summons flag (0/1); > );       .   ID ,      .  ID    Unit Name,  Unit Properties.        ,  : 1  , 0  .";
Rus_UnitImmortal "UnitImmortal( <unit id>, <immortal flag (0/1); > );  );      .   ID ,      .  ID    Unit Name,  Unit Properties.        ,  : 1  ,s 0  .";
Rus_UnitOff "UnitOff( <unit id>, <on/off flag (0/1); > );      ,    ,    .     ,     .";
Rus_UnitStory "UnitStory( <unit id>, <story flag (0/1); > );  );      .        .     Unit Properties   ID ,      .  ID    Unit Name,  Unit Properties.        ,  : 1  , 0  .";
Rus_UpdateObjectiveID "UpdateObjectiveID( <name>, <text id> );      .     ,   .       ,      .";
Rus_Wait "Wait( <period> ); ,    .   .";
Rus_Walk "Walk( <unit id>, <hex>, <attach to camera flag (0/1); >, <find path flag (0/1); > );      .     ,  . ,    .   ID ,      .  ID    Unit Name,  Unit Properties.   (      active Node,  Quest); .        ,  ,  : 1  , 0   (        ); .          , : 1   , 0  (   ); .";
