//Equipment
//demons
//Archdevil
demons_leader_archdevil_set1_armsName	"  ";
demons_leader_archdevil_set1_armsEffect	" + %d  
 + %d    ";
demons_leader_archdevil_set1_armsDesc	"        .        ,  .";

demons_leader_archdevil_set1_bodyName	" ";
demons_leader_archdevil_set1_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set1_bodyDesc	"    ,  .          .";

demons_leader_archdevil_set1_feetName	" ";
demons_leader_archdevil_set1_feetEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set1_feetDesc	"     ,     .       .";

demons_leader_archdevil_set1_handsName	" ";
demons_leader_archdevil_set1_handsEffect	" + %d  
 + %d    ";
demons_leader_archdevil_set1_handsDesc	"        ,       .";

demons_leader_archdevil_set1_headName	" ";
demons_leader_archdevil_set1_headEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set1_headDesc	" ,    ,        .";

demons_leader_archdevil_set1_legsName	" ";
demons_leader_archdevil_set1_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set1_legsDesc	"    -          . ";

demons_leader_archdevil_set1_weaponName	" ";
demons_leader_archdevil_set1_weaponEffect	" + %d  
 + %d  ";
demons_leader_archdevil_set1_weaponDesc	"     ,      ,   .";

demons_leader_archdevil_set2_armsName	"  ";
demons_leader_archdevil_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set2_armsDesc	"   ,     , ,  ,  ,  .";

demons_leader_archdevil_set2_bodyName	" ";
demons_leader_archdevil_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set2_bodyDesc	" ,    ,       .";

demons_leader_archdevil_set2_feetName	" ";
demons_leader_archdevil_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set2_feetDesc	"    ,   ,         .";

demons_leader_archdevil_set2_handsName	" ";
demons_leader_archdevil_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set2_handsDesc	"          ,       .";

demons_leader_archdevil_set2_headName	" ";
demons_leader_archdevil_set2_headEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set2_headDesc	"          ,    .";

demons_leader_archdevil_set2_legsName	" ";
demons_leader_archdevil_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set2_legsDesc	" ,   ,        .         .";

demons_leader_archdevil_set2_weaponName	" ";
demons_leader_archdevil_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_leader_archdevil_set2_weaponDesc	"      ,      ,       .";

demons_leader_archdevil_set3_armsName	" ";
demons_leader_archdevil_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set3_armsDesc	"  ,       ,  .       .";

demons_leader_archdevil_set3_bodyName	"  ";
demons_leader_archdevil_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set3_bodyDesc	"           .           .";

demons_leader_archdevil_set3_feetName	" ";
demons_leader_archdevil_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set3_feetDesc	" ,      ,     .         .";

demons_leader_archdevil_set3_handsName	"  ";
demons_leader_archdevil_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set3_handsDesc	",     .         ,     .";

demons_leader_archdevil_set3_headName	" ";
demons_leader_archdevil_set3_headEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set3_headDesc	"           .    ,   .";

demons_leader_archdevil_set3_legsName	" ";
demons_leader_archdevil_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_archdevil_set3_legsDesc	"     ,  ,     .        .";

demons_leader_archdevil_set3_weaponName	" ";
demons_leader_archdevil_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_leader_archdevil_set3_weaponDesc	" ,    ,     .          .";

//Counselor
demons_leader_counselor_set1_armsName	" ";
demons_leader_counselor_set1_armsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set1_armsDesc	",     ,   ,    .";

demons_leader_counselor_set1_bodyName	" ";
demons_leader_counselor_set1_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set1_bodyDesc	"   ,    ,   ,        .";

demons_leader_counselor_set1_feetName	" ";
demons_leader_counselor_set1_feetEffect	" + %d  
 + %d    ";
demons_leader_counselor_set1_feetDesc	"     ,    ,    .";

demons_leader_counselor_set1_handsName	"  ";
demons_leader_counselor_set1_handsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set1_handsDesc	" ,         .";

demons_leader_counselor_set1_headName	" ";
demons_leader_counselor_set1_headEffect	" + %d  
 + %d    ";
demons_leader_counselor_set1_headDesc	"  ,   .   ,     .";

demons_leader_counselor_set1_legsName	" ";
demons_leader_counselor_set1_legsEffect	" + %d  
 + %d    ";
demons_leader_counselor_set1_legsDesc	" ,    ,     .";

demons_leader_counselor_set1_weaponName	" ";
demons_leader_counselor_set1_weaponEffect	" + %d  
 + %d  ";
demons_leader_counselor_set1_weaponDesc	"   ,    .       .";

demons_leader_counselor_set2_armsName	" ";
demons_leader_counselor_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set2_armsDesc	"   - ,     .        .";

demons_leader_counselor_set2_bodyName	" ";
demons_leader_counselor_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set2_bodyDesc	"        .  ,      ,    . ";

demons_leader_counselor_set2_feetName	"  ";
demons_leader_counselor_set2_feetEffect	" + %d  
 + %d    ";
demons_leader_counselor_set2_feetDesc	"          ,     .";

demons_leader_counselor_set2_handsName	" ";
demons_leader_counselor_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set2_handsDesc	",   ,     .    .";

demons_leader_counselor_set2_headName	"  ";
demons_leader_counselor_set2_headEffect	" + %d  
 + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set2_headDesc	"                 ,    .";

demons_leader_counselor_set2_legsName	" ";
demons_leader_counselor_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set2_legsDesc	"  ,     ,  .     .";

demons_leader_counselor_set2_weaponName	" ";
demons_leader_counselor_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_leader_counselor_set2_weaponDesc	"         ,        ,  .";

demons_leader_counselor_set3_armsName	"  ";
demons_leader_counselor_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set3_armsDesc	"  ,    ,      .";

demons_leader_counselor_set3_bodyName	" ";
demons_leader_counselor_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set3_bodyDesc	",    ,    ,           .";

demons_leader_counselor_set3_feetName	"  ";
demons_leader_counselor_set3_feetEffect	" + %d  
 + %d    ";
demons_leader_counselor_set3_feetDesc	"       ,  ,   .";

demons_leader_counselor_set3_handsName	" ";
demons_leader_counselor_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set3_handsDesc	",   ,        .  ,   .";

demons_leader_counselor_set3_headName	" ";
demons_leader_counselor_set3_headEffect	" + %d  
 + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set3_headDesc	"   ,      ,       .";

demons_leader_counselor_set3_legsName	" ";
demons_leader_counselor_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_counselor_set3_legsDesc	",   ,     ,     .";

demons_leader_counselor_set3_weaponName	"  ";
demons_leader_counselor_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_leader_counselor_set3_weaponDesc	"     ,    ,     ,     .";

//Duke
demons_leader_duke_set1_armsName	" ";
demons_leader_duke_set1_armsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set1_armsDesc	"         ,     .";

demons_leader_duke_set1_bodyName	" ";
demons_leader_duke_set1_bodyEffect	" + %d  
 + %d  ";
demons_leader_duke_set1_bodyDesc	",        .   ,   .";

demons_leader_duke_set1_feetName	" ";
demons_leader_duke_set1_feetEffect	" + %d  ";
demons_leader_duke_set1_feetDesc	"         ,     .";

demons_leader_duke_set1_handsName	" ";
demons_leader_duke_set1_handsEffect	" + %d  
 + %d  ";
demons_leader_duke_set1_handsDesc	"  ,    ,      .";

demons_leader_duke_set1_headName	" ";
demons_leader_duke_set1_headEffect	" + %d  ";
demons_leader_duke_set1_headDesc	"     ,     .";

demons_leader_duke_set1_legsName	" ";
demons_leader_duke_set1_legsEffect	" + %d  ";
demons_leader_duke_set1_legsDesc	"    ,      ,   .";

demons_leader_duke_set1_weaponName	" ";
demons_leader_duke_set1_weaponEffect	" + %d  
 + %d  ";
demons_leader_duke_set1_weaponDesc	"      ,    ,   .";

demons_leader_duke_set2_armsName	" ";
demons_leader_duke_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set2_armsDesc	"        .   ,         .";

demons_leader_duke_set2_bodyName	" ";
demons_leader_duke_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set2_bodyDesc	",    ,  ,    .    .";

demons_leader_duke_set2_feetName	" ";
demons_leader_duke_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set2_feetDesc	"    ,     ,   .";

demons_leader_duke_set2_handsName	"  ";
demons_leader_duke_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set2_handsDesc	" ,      ,     .";

demons_leader_duke_set2_headName	" ";
demons_leader_duke_set2_headEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set2_headDesc	"     ,    ,        .";

demons_leader_duke_set2_legsName	" ";
demons_leader_duke_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set2_legsDesc	",     , ,        .";

demons_leader_duke_set2_weaponName	" ";
demons_leader_duke_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_leader_duke_set2_weaponDesc	",    , ,    .     .";

demons_leader_duke_set3_armsName	" ";
demons_leader_duke_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set3_armsDesc	"        ,       .";

demons_leader_duke_set3_bodyName	" ";
demons_leader_duke_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set3_bodyDesc	" ,    .  ,    ,   .";

demons_leader_duke_set3_feetName	" ";
demons_leader_duke_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set3_feetDesc	"  ,   ,     ,    .";

demons_leader_duke_set3_handsName	" ";
demons_leader_duke_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set3_handsDesc	" ,      ,    . ,   ,  ,   .";

demons_leader_duke_set3_headName	" ";
demons_leader_duke_set3_headEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set3_headDesc	" ,        ,          .";

demons_leader_duke_set3_legsName	" ";
demons_leader_duke_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_leader_duke_set3_legsDesc	" ,     ,    .";

demons_leader_duke_set3_weaponName	" ";
demons_leader_duke_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_leader_duke_set3_weaponDesc	" ,       ,     ,  .";

//Demon Thief
demons_Leader_thief_set1_armsName	" ";
demons_Leader_thief_set1_armsEffect	" + %d  
 + %d    ";
demons_Leader_thief_set1_armsDesc	"      ,     .";

demons_Leader_thief_set1_bodyName	" ";
demons_Leader_thief_set1_bodyEffect	" + %d  
 + %d  ";
demons_Leader_thief_set1_bodyDesc	"   ,         .";

demons_Leader_thief_set1_feetName	" ";
demons_Leader_thief_set1_feetEffect	" + %d  ";
demons_Leader_thief_set1_feetDesc	"       ,         .";

demons_Leader_thief_set1_handsName	" ";
demons_Leader_thief_set1_handsEffect	" + %d  ";
demons_Leader_thief_set1_handsDesc	"  ,   ,      .";

demons_Leader_thief_set1_headName	" ";
demons_Leader_thief_set1_headEffect	" + %d  
 + %d  ";
demons_Leader_thief_set1_headDesc	"   ,     .";

demons_Leader_thief_set1_legsName	" ";
demons_Leader_thief_set1_legsEffect	" + %d  ";
demons_Leader_thief_set1_legsDesc	"   ,       .        .";

demons_Leader_thief_set1_weaponName	" ";
demons_Leader_thief_set1_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_Leader_thief_set1_weaponDesc	"      .        .";

demons_Leader_thief_set2_armsName	" ";
demons_Leader_thief_set2_armsEffect	" + %d  
 + %d    ";
demons_Leader_thief_set2_armsDesc	"            ,    .";

demons_Leader_thief_set2_bodyName	"  ";
demons_Leader_thief_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set2_bodyDesc	"    ,   ,  ,  ,    ,   .";

demons_Leader_thief_set2_feetName	" ";
demons_Leader_thief_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set2_feetDesc	"           ,    .";

demons_Leader_thief_set2_handsName	" ";
demons_Leader_thief_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set2_handsDesc	" ,       ,   ,    .";

demons_Leader_thief_set2_headName	" ";
demons_Leader_thief_set2_headEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set2_headDesc	",      ,  ,     .";

demons_Leader_thief_set2_legsName	"  ";
demons_Leader_thief_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set2_legsDesc	"   ,     ,        .";

demons_Leader_thief_set2_weaponName	" ";
demons_Leader_thief_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_Leader_thief_set2_weaponDesc	",   ,     .       .";

demons_Leader_thief_set3_armsName	" ";
demons_Leader_thief_set3_armsEffect	" + %d  
 + %d    ";
demons_Leader_thief_set3_armsDesc	"      ,     .";

demons_Leader_thief_set3_bodyName	" ";
demons_Leader_thief_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set3_bodyDesc	"     .  ,      ,    .";

demons_Leader_thief_set3_feetName	" ";
demons_Leader_thief_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set3_feetDesc	"  ,    ,    .         .";

demons_Leader_thief_set3_handsName	" ";
demons_Leader_thief_set3_handsEffect	" + %d  
 + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set3_handsDesc	"      ,   .  ,       .";

demons_Leader_thief_set3_headName	" ";
demons_Leader_thief_set3_headEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set3_headDesc	"           ,  ,    .";

demons_Leader_thief_set3_legsName	"  ";
demons_Leader_thief_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
demons_Leader_thief_set3_legsDesc	"     ,       .";

demons_Leader_thief_set3_weaponName	" ";
demons_Leader_thief_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
demons_Leader_thief_set3_weaponDesc	" ,   ,   .     ,    . ";

//elves
//Dryad
elves_leader_dryad_set1_armsName	" ";
elves_leader_dryad_set1_armsEffect	" + %d  
 + %d    ";
elves_leader_dryad_set1_armsDesc	"     ,    ,  ,     .";

elves_leader_dryad_set1_bodyName	" ";
elves_leader_dryad_set1_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set1_bodyDesc	"     ,      ,   .";

elves_leader_dryad_set1_feetName	" ";
elves_leader_dryad_set1_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set1_feetDesc	"     ,      ,  .";

elves_leader_dryad_set1_handsName	" ";
elves_leader_dryad_set1_handsEffect	" + %d  
 + %d    ";
elves_leader_dryad_set1_handsDesc	" ,       ,     .";

elves_leader_dryad_set1_headName	" ";
elves_leader_dryad_set1_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set1_headDesc	" ,     ,   ,    .";

elves_leader_dryad_set1_legsName	" ";
elves_leader_dryad_set1_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set1_legsDesc	"        ,   ,  .";

elves_leader_dryad_set1_weaponName	"  ";
elves_leader_dryad_set1_weaponEffect	" + %d  
 + %d  ";
elves_leader_dryad_set1_weaponDesc	"         .";

elves_leader_dryad_set2_armsName	"  ";
elves_leader_dryad_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set2_armsDesc	" ,        ,      .";

elves_leader_dryad_set2_bodyName	"  ";
elves_leader_dryad_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set2_bodyDesc	"        ,    .";

elves_leader_dryad_set2_feetName	" ";
elves_leader_dryad_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set2_feetDesc	" ,     ,      .";

elves_leader_dryad_set2_handsName	" ";
elves_leader_dryad_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set2_handsDesc	"           .";

elves_leader_dryad_set2_headName	" ";
elves_leader_dryad_set2_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set2_headDesc	"       ,       .";

elves_leader_dryad_set2_legsName	" ";
elves_leader_dryad_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set2_legsDesc	"          .";

elves_leader_dryad_set2_weaponName	"  ";
elves_leader_dryad_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_dryad_set2_weaponDesc	"      ,     ,     .";

elves_leader_dryad_set3_armsName	"  ";
elves_leader_dryad_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set3_armsDesc	" ,             ,       .";

elves_leader_dryad_set3_bodyName	"  ";
elves_leader_dryad_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set3_bodyDesc	"     ,     ,    ,     .";

elves_leader_dryad_set3_feetName	"  ";
elves_leader_dryad_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set3_feetDesc	"      ,    .";

elves_leader_dryad_set3_handsName	"  ";
elves_leader_dryad_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set3_handsDesc	"       ,       .";

elves_leader_dryad_set3_headName	" ";
elves_leader_dryad_set3_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set3_headDesc	"   ,       ,     .     .";

elves_leader_dryad_set3_legsName	"  ";
elves_leader_dryad_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_dryad_set3_legsDesc	"  ,       ,       .";

elves_leader_dryad_set3_weaponName	"  ";
elves_leader_dryad_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_dryad_set3_weaponDesc	"         .   ,      .";

//Forest Liege
elves_leader_forestliege_set1_armsName	" ";
elves_leader_forestliege_set1_armsEffect	" + %d  
 + %d  ";
elves_leader_forestliege_set1_armsDesc	" ,   ,    ,      ,     .";

elves_leader_forestliege_set1_bodyName	"  ";
elves_leader_forestliege_set1_bodyEffect	" + %d  
 + %d  ";
elves_leader_forestliege_set1_bodyDesc	"        .    ,        .";

elves_leader_forestliege_set1_feetName	" ";
elves_leader_forestliege_set1_feetEffect	" + %d  
 + %d    ";
elves_leader_forestliege_set1_feetDesc	"      ,     ,   .";

elves_leader_forestliege_set1_handsName	" ";
elves_leader_forestliege_set1_handsEffect	" + %d  
 + %d  ";
elves_leader_forestliege_set1_handsDesc	",    ,         ,    .";

elves_leader_forestliege_set1_headName	" ";
elves_leader_forestliege_set1_headEffect	" + %d  ";
elves_leader_forestliege_set1_headDesc	"    ,        .";

elves_leader_forestliege_set1_legsName	"  ";
elves_leader_forestliege_set1_legsEffect	" + %d  ";
elves_leader_forestliege_set1_legsDesc	" ,    .         .";

elves_leader_forestliege_set1_weaponName	" ";
elves_leader_forestliege_set1_weaponEffect	" + %d  
 + %d  ";
elves_leader_forestliege_set1_weaponDesc	",          .";

elves_leader_forestliege_set2_armsName	"  ";
elves_leader_forestliege_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set2_armsDesc	"  ,    ,   ,    .";

elves_leader_forestliege_set2_bodyName	" ";
elves_leader_forestliege_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set2_bodyDesc	"         ,     .";

elves_leader_forestliege_set2_feetName	"  ";
elves_leader_forestliege_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set2_feetDesc	" ,     ,  ,     .";

elves_leader_forestliege_set2_handsName	" ";
elves_leader_forestliege_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set2_handsDesc	"            .";

elves_leader_forestliege_set2_headName	" ";
elves_leader_forestliege_set2_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set2_headDesc	"       ,         .";

elves_leader_forestliege_set2_legsName	"  ";
elves_leader_forestliege_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set2_legsDesc	"     ,       ,    ,      ,  .";

elves_leader_forestliege_set2_weaponName	" ";
elves_leader_forestliege_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_forestliege_set2_weaponDesc	"  ,    ,   .";

elves_leader_forestliege_set3_armsName	"  ";
elves_leader_forestliege_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set3_armsDesc	"   ,                .";

elves_leader_forestliege_set3_bodyName	"  ";
elves_leader_forestliege_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set3_bodyDesc	"      ,          .    ,           .";

elves_leader_forestliege_set3_feetName	" ";
elves_leader_forestliege_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set3_feetDesc	",  ,  ,       .";

elves_leader_forestliege_set3_handsName	"  ";
elves_leader_forestliege_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set3_handsDesc	"   ,   ,   ,        .       . ";

elves_leader_forestliege_set3_headName	"  ";
elves_leader_forestliege_set3_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set3_headDesc	"      ,      .        . ,   ,       ,    -  .";

elves_leader_forestliege_set3_legsName	"  ";
elves_leader_forestliege_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_forestliege_set3_legsDesc	",    ,   ,          .    ,          .";

elves_leader_forestliege_set3_weaponName	" ";
elves_leader_forestliege_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_forestliege_set3_weaponDesc	"         ,       ,  .";

//Guardian
elves_leader_guardian_set1_armsName	" ";
elves_leader_guardian_set1_armsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set1_armsDesc	"         ,     .";

elves_leader_guardian_set1_bodyName	"  ";
elves_leader_guardian_set1_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set1_bodyDesc	"         ,       .";

elves_leader_guardian_set1_feetName	"  ";
elves_leader_guardian_set1_feetEffect	" + %d  
 + %d    ";
elves_leader_guardian_set1_feetDesc	"  ,        .";

elves_leader_guardian_set1_handsName	" ";
elves_leader_guardian_set1_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set1_handsDesc	",   ,    ,     . ";

elves_leader_guardian_set1_headName	" ";
elves_leader_guardian_set1_headEffect	" + %d  
 + %d    ";
elves_leader_guardian_set1_headDesc	" ,           .         .";

elves_leader_guardian_set1_legsName	" ";
elves_leader_guardian_set1_legsEffect	" + %d  
 + %d    ";
elves_leader_guardian_set1_legsDesc	"  ,        .";

elves_leader_guardian_set1_weaponName	" ";
elves_leader_guardian_set1_weaponEffect	" + %d  
 + %d  ";
elves_leader_guardian_set1_weaponDesc	"      .               .";

elves_leader_guardian_set2_armsName	" ";
elves_leader_guardian_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set2_armsDesc	"  ,    ,            .";

elves_leader_guardian_set2_bodyName	"  ";
elves_leader_guardian_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set2_bodyDesc	"     .    ,      ,         .";

elves_leader_guardian_set2_feetName	"  ";
elves_leader_guardian_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set2_feetDesc	"  ,            .";

elves_leader_guardian_set2_handsName	"   ";
elves_leader_guardian_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set2_handsDesc	"     ,    ,            .";

elves_leader_guardian_set2_headName	" ";
elves_leader_guardian_set2_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set2_headDesc	",   - ,       ,    .";

elves_leader_guardian_set2_legsName	"  ";
elves_leader_guardian_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set2_legsDesc	"  ,    , ,    ,    .";

elves_leader_guardian_set2_weaponName	"  ";
elves_leader_guardian_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_guardian_set2_weaponDesc	" ,     ,     .";

elves_leader_guardian_set3_armsName	"  ";
elves_leader_guardian_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set3_armsDesc	"    , ,    ,       .";

elves_leader_guardian_set3_bodyName	"  ";
elves_leader_guardian_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set3_bodyDesc	"   ,  ,     ,    ,     .";

elves_leader_guardian_set3_feetName	"  ";
elves_leader_guardian_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set3_feetDesc	"  ,    ,          . ";

elves_leader_guardian_set3_handsName	"  ";
elves_leader_guardian_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set3_handsDesc	"          ,     .";

elves_leader_guardian_set3_headName	"  ";
elves_leader_guardian_set3_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set3_headDesc	"          ,      ,   .";

elves_leader_guardian_set3_legsName	"  ";
elves_leader_guardian_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_guardian_set3_legsDesc	"            .      .";

elves_leader_guardian_set3_weaponName	" ";
elves_leader_guardian_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_guardian_set3_weaponDesc	"      ,    ,    .";

//Elves Thief
elves_leader_thief_set1_armsName	" ";
elves_leader_thief_set1_armsEffect	" + %d  ";
elves_leader_thief_set1_armsDesc	"    .        .";

elves_leader_thief_set1_bodyName	" ";
elves_leader_thief_set1_bodyEffect	" + %d  
 + %d  ";
elves_leader_thief_set1_bodyDesc	"         ,     .";

elves_leader_thief_set1_feetName	"  ";
elves_leader_thief_set1_feetEffect	" + %d  
 + %d    ";
elves_leader_thief_set1_feetDesc	"            .";

elves_leader_thief_set1_handsName	"  ";
elves_leader_thief_set1_handsEffect	" + %d  ";
elves_leader_thief_set1_handsDesc	"                   .";

elves_leader_thief_set1_headName	"  ";
elves_leader_thief_set1_headEffect	" + %d  
 + %d  ";
elves_leader_thief_set1_headDesc	"     ,        .";

elves_leader_thief_set1_legsName	"  ";
elves_leader_thief_set1_legsEffect	" + %d  ";
elves_leader_thief_set1_legsDesc	" ,     ,         .";

elves_leader_thief_set1_weaponName	" ";
elves_leader_thief_set1_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_thief_set1_weaponDesc	"   -,     .";

elves_leader_thief_set2_armsName	" ";
elves_leader_thief_set2_armsEffect	" + %d  
 + %d    ";
elves_leader_thief_set2_armsDesc	" ,    ,      ,      .";

elves_leader_thief_set2_bodyName	" ";
elves_leader_thief_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set2_bodyDesc	"    .        ,      .";

elves_leader_thief_set2_feetName	"  ";
elves_leader_thief_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set2_feetDesc	"           .";

elves_leader_thief_set2_handsName	"  ";
elves_leader_thief_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set2_handsDesc	",   ,           .";

elves_leader_thief_set2_headName	" ";
elves_leader_thief_set2_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set2_headDesc	" ,   ,   .  ,   ,    .";

elves_leader_thief_set2_legsName	"  ";
elves_leader_thief_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set2_legsDesc	"          .         .        .";

elves_leader_thief_set2_weaponName	" ";
elves_leader_thief_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_thief_set2_weaponDesc	" ,  ,     ,    .";

elves_leader_thief_set3_armsName	"   ";
elves_leader_thief_set3_armsEffect	" + %d  
 + %d    ";
elves_leader_thief_set3_armsDesc	"     ,      ,   .";

elves_leader_thief_set3_bodyName	"  ";
elves_leader_thief_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set3_bodyDesc	"                .";

elves_leader_thief_set3_feetName	"  ";
elves_leader_thief_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set3_feetDesc	"     ,   ,      .  ,    ,         .";

elves_leader_thief_set3_handsName	"  ";
elves_leader_thief_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set3_handsDesc	"            .         .";

elves_leader_thief_set3_headName	"  ";
elves_leader_thief_set3_headEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set3_headDesc	"     .      ,         ,    .";

elves_leader_thief_set3_legsName	" ";
elves_leader_thief_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
elves_leader_thief_set3_legsDesc	"       .        .";

elves_leader_thief_set3_weaponName	"  ";
elves_leader_thief_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
elves_leader_thief_set3_weaponDesc	"    ,       .     .";

//empire
//Archmage
empire_leader_archmage_set1_armsName	" ";
empire_leader_archmage_set1_armsEffect	" + %d  
 + %d    ";
empire_leader_archmage_set1_armsDesc	" ,    .         ,     .";

empire_leader_archmage_set1_bodyName	" ";
empire_leader_archmage_set1_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set1_bodyDesc	",    ,      ,     -   .";

empire_leader_archmage_set1_feetName	" ";
empire_leader_archmage_set1_feetEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set1_feetDesc	", ,    ,     .  ,      ,      ,      .";

empire_leader_archmage_set1_handsName	"   ";
empire_leader_archmage_set1_handsEffect	" + %d  
 + %d    ";
empire_leader_archmage_set1_handsDesc	" ,     ,    ,       .";

empire_leader_archmage_set1_headName	" ";
empire_leader_archmage_set1_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set1_headDesc	"  ,       ,     .";

empire_leader_archmage_set1_legsName	" ";
empire_leader_archmage_set1_legsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set1_legsDesc	"      ,        .";

empire_leader_archmage_set1_weaponName	" ";
empire_leader_archmage_set1_weaponEffect	" + %d  
 + %d  ";
empire_leader_archmage_set1_weaponDesc	"       .                  .";

empire_leader_archmage_set2_armsName	"  ";
empire_leader_archmage_set2_armsEffect	" + %d  
 + %d    
 + %d    ";
empire_leader_archmage_set2_armsDesc	"     ,   , ,  ,   .";

empire_leader_archmage_set2_bodyName	"  ";
empire_leader_archmage_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set2_bodyDesc	"  ,        ,       ,     .";

empire_leader_archmage_set2_feetName	"  ";
empire_leader_archmage_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set2_feetDesc	"   ,     ,         .";

empire_leader_archmage_set2_handsName	"  ";
empire_leader_archmage_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set2_handsDesc	"   ,    .";

empire_leader_archmage_set2_headName	" ";
empire_leader_archmage_set2_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set2_headDesc	",      ,      .";

empire_leader_archmage_set2_legsName	" ";
empire_leader_archmage_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set2_legsDesc	" ,  ,        .      ,    .";

empire_leader_archmage_set2_weaponName	" ";
empire_leader_archmage_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_archmage_set2_weaponDesc	"   ,     ,    .";

empire_leader_archmage_set3_armsName	"  ";
empire_leader_archmage_set3_armsEffect	" + %d  
 + %d    
 + %d    ";
empire_leader_archmage_set3_armsDesc	",    ,     ,    ,    .";

empire_leader_archmage_set3_bodyName	"  ";
empire_leader_archmage_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set3_bodyDesc	",   ,     ,    .";

empire_leader_archmage_set3_feetName	" ";
empire_leader_archmage_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set3_feetDesc	"     .     ,      ,   .";

empire_leader_archmage_set3_handsName	"  ";
empire_leader_archmage_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set3_handsDesc	" ,      ,    .";

empire_leader_archmage_set3_headName	"  ";
empire_leader_archmage_set3_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set3_headDesc	",    ,         ,     .";

empire_leader_archmage_set3_legsName	" ";
empire_leader_archmage_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_archmage_set3_legsDesc	" ,          .";

empire_leader_archmage_set3_weaponName	" ";
empire_leader_archmage_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_archmage_set3_weaponDesc	"             ,    .";

//Ranger
empire_leader_ranger_set1_armsName	" ";
empire_leader_ranger_set1_armsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set1_armsDesc	"  ,    ,   ,          .";

empire_leader_ranger_set1_bodyName	" ";
empire_leader_ranger_set1_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set1_bodyDesc	",   ,     .";

empire_leader_ranger_set1_feetName	" ";
empire_leader_ranger_set1_feetEffect	" + %d  
 + %d    ";
empire_leader_ranger_set1_feetDesc	"            .      ,        .";

empire_leader_ranger_set1_handsName	" ";
empire_leader_ranger_set1_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set1_handsDesc	"      ,     .";

empire_leader_ranger_set1_headName	" ";
empire_leader_ranger_set1_headEffect	" + %d  
 + %d    ";
empire_leader_ranger_set1_headDesc	"              .";

empire_leader_ranger_set1_legsName	" ";
empire_leader_ranger_set1_legsEffect	" + %d  
 + %d    ";
empire_leader_ranger_set1_legsDesc	" ,    ,       . ";

empire_leader_ranger_set1_weaponName	" ";
empire_leader_ranger_set1_weaponEffect	" + %d  
 + %d  ";
empire_leader_ranger_set1_weaponDesc	"        .     ,         .";

empire_leader_ranger_set2_armsName	" ";
empire_leader_ranger_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set2_armsDesc	"    ,           .";

empire_leader_ranger_set2_bodyName	"  ";
empire_leader_ranger_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set2_bodyDesc	"             .";

empire_leader_ranger_set2_feetName	"  ";
empire_leader_ranger_set2_feetEffect	" + %d  
 + %d    
 + %d    ";
empire_leader_ranger_set2_feetDesc	"             ,    .";

empire_leader_ranger_set2_handsName	" ";
empire_leader_ranger_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set2_handsDesc	",    ,       ,    ,        .";

empire_leader_ranger_set2_headName	"  ";
empire_leader_ranger_set2_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set2_headDesc	" ,   ,       .";

empire_leader_ranger_set2_legsName	" ";
empire_leader_ranger_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set2_legsDesc	" ,     ,        .";

empire_leader_ranger_set2_weaponName	" ";
empire_leader_ranger_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_ranger_set2_weaponDesc	",       ,        200 .";

empire_leader_ranger_set3_armsName	" ";
empire_leader_ranger_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set3_armsDesc	"    ,       .";

empire_leader_ranger_set3_bodyName	" ";
empire_leader_ranger_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set3_bodyDesc	" ,     ,       ,      .";

empire_leader_ranger_set3_feetName	" ";
empire_leader_ranger_set3_feetEffect	" + %d  
 + %d    
 + %d    ";
empire_leader_ranger_set3_feetDesc	",     ,             .";

empire_leader_ranger_set3_handsName	"  ";
empire_leader_ranger_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set3_handsDesc	",    ,              .";

empire_leader_ranger_set3_headName	"  ";
empire_leader_ranger_set3_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set3_headDesc	" ,     .";

empire_leader_ranger_set3_legsName	"  ";
empire_leader_ranger_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_ranger_set3_legsDesc	",    ,   ,      ,       .";

empire_leader_ranger_set3_weaponName	" ";
empire_leader_ranger_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_ranger_set3_weaponDesc	"   ,       .";

//Empire Thief
empire_leader_thief_set1_armsName	" ";
empire_leader_thief_set1_armsEffect	" + %d  ";
empire_leader_thief_set1_armsDesc	",        ,    ,       .";

empire_leader_thief_set1_bodyName	" ";
empire_leader_thief_set1_bodyEffect	" + %d  
 + %d  ";
empire_leader_thief_set1_bodyDesc	"    ,       ,          .";

empire_leader_thief_set1_feetName	" ";
empire_leader_thief_set1_feetEffect	" + %d  ";
empire_leader_thief_set1_feetDesc	"     ,     .";

empire_leader_thief_set1_handsName	" ";
empire_leader_thief_set1_handsEffect	" + %d  
 + %d    ";
empire_leader_thief_set1_handsDesc	" ,      ,        .";

empire_leader_thief_set1_headName	" ";
empire_leader_thief_set1_headEffect	" + %d  
 + %d  ";
empire_leader_thief_set1_headDesc	" ,      ,      . ";

empire_leader_thief_set1_legsName	" ";
empire_leader_thief_set1_legsEffect	" + %d  ";
empire_leader_thief_set1_legsDesc	" ,       ,   ,    .";

empire_leader_thief_set1_weaponName	" ";
empire_leader_thief_set1_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_thief_set1_weaponDesc	"     ,     .";

empire_leader_thief_set2_armsName	" ";
empire_leader_thief_set2_armsEffect	" + %d  
 + %d    
 + %d    ";
empire_leader_thief_set2_armsDesc	",      ,       ,        .";

empire_leader_thief_set2_bodyName	" ";
empire_leader_thief_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set2_bodyDesc	"  ,      ,       .";

empire_leader_thief_set2_feetName	" ";
empire_leader_thief_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set2_feetDesc	"       ,       ,  .";

empire_leader_thief_set2_handsName	" ";
empire_leader_thief_set2_handsEffect	" + %d  
 + %d    ";
empire_leader_thief_set2_handsDesc	"  ,     ,         -    .";

empire_leader_thief_set2_headName	"  ";
empire_leader_thief_set2_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set2_headDesc	"        ,  ,       ,      .";

empire_leader_thief_set2_legsName	" ";
empire_leader_thief_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set2_legsDesc	"       ,     .";

empire_leader_thief_set2_weaponName	" ";
empire_leader_thief_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_thief_set2_weaponDesc	"     ,  ,  .";

empire_leader_thief_set3_armsName	" ";
empire_leader_thief_set3_armsEffect	" + %d  
 + %d    
 + %d    ";
empire_leader_thief_set3_armsDesc	" ,       ,   .";

empire_leader_thief_set3_bodyName	" ";
empire_leader_thief_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set3_bodyDesc	"               .";

empire_leader_thief_set3_feetName	" ";
empire_leader_thief_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set3_feetDesc	"  ,     ,  ,   ,     .";

empire_leader_thief_set3_handsName	" ";
empire_leader_thief_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set3_handsDesc	",       ,   :        . ";

empire_leader_thief_set3_headName	" ";
empire_leader_thief_set3_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set3_headDesc	",     ,    ,  ,      .";

empire_leader_thief_set3_legsName	" ";
empire_leader_thief_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_thief_set3_legsDesc	"        ,       .";

empire_leader_thief_set3_weaponName	" ";
empire_leader_thief_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_thief_set3_weaponDesc	",         ,    .";

//Warrior
empire_leader_warrior_set1_armsName	" ";
empire_leader_warrior_set1_armsEffect	" + %d  
 + %d  ";
empire_leader_warrior_set1_armsDesc	" ,         ,        .";

empire_leader_warrior_set1_bodyName	" ";
empire_leader_warrior_set1_bodyEffect	" + %d  
 + %d  ";
empire_leader_warrior_set1_bodyDesc	",   ,      ,    .";

empire_leader_warrior_set1_feetName	" ";
empire_leader_warrior_set1_feetEffect	" + %d  ";
empire_leader_warrior_set1_feetDesc	" ,   ,     ,        .";

empire_leader_warrior_set1_handsName	" ";
empire_leader_warrior_set1_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set1_handsDesc	"      .        ,  ,  ,   -    .";

empire_leader_warrior_set1_headName	"  ";
empire_leader_warrior_set1_headEffect	" + %d  ";
empire_leader_warrior_set1_headDesc	",  ,      ,    ,       .";

empire_leader_warrior_set1_legsName	" ";
empire_leader_warrior_set1_legsEffect	" + %d  ";
empire_leader_warrior_set1_legsDesc	"   ,    ,     ,       .";

empire_leader_warrior_set1_weaponName	" ";
empire_leader_warrior_set1_weaponEffect	" + %d  
 + %d  ";
empire_leader_warrior_set1_weaponDesc	" ,        .      ,  ,      .";

empire_leader_warrior_set2_armsName	" ";
empire_leader_warrior_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set2_armsDesc	"     ,     .  ,       .";

empire_leader_warrior_set2_bodyName	"  ";
empire_leader_warrior_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set2_bodyDesc	" ,      .  ,      .";

empire_leader_warrior_set2_feetName	" ";
empire_leader_warrior_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set2_feetDesc	"  ,    ,         .";

empire_leader_warrior_set2_handsName	" ";
empire_leader_warrior_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set2_handsDesc	"  ,       ,   ,    .";

empire_leader_warrior_set2_headName	" ";
empire_leader_warrior_set2_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set2_headDesc	" ,             .";

empire_leader_warrior_set2_legsName	" ";
empire_leader_warrior_set2_legsEffect	" + %d  
 + %d    
 + %d    ";
empire_leader_warrior_set2_legsDesc	"     ,    .";

empire_leader_warrior_set2_weaponName	"  ";
empire_leader_warrior_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_warrior_set2_weaponDesc	"         ,       .";

empire_leader_warrior_set3_armsName	" ";
empire_leader_warrior_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set3_armsDesc	",             ,     .";

empire_leader_warrior_set3_bodyName	" ";
empire_leader_warrior_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set3_bodyDesc	"         .";

empire_leader_warrior_set3_feetName	" ";
empire_leader_warrior_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set3_feetDesc	"   ,   ,         .";

empire_leader_warrior_set3_handsName	"  ";
empire_leader_warrior_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set3_handsDesc	"    ,     ,    .";

empire_leader_warrior_set3_headName	"  ";
empire_leader_warrior_set3_headEffect	" + %d  
 + %d  
 + %d    ";
empire_leader_warrior_set3_headDesc	" ,         ";

empire_leader_warrior_set3_legsName	" ";
empire_leader_warrior_set3_legsEffect	" + %d  
 + %d    
 + %d    ";
empire_leader_warrior_set3_legsDesc	"  ,     ,    .";

empire_leader_warrior_set3_weaponName	"  .";
empire_leader_warrior_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
empire_leader_warrior_set3_weaponDesc	" ,     ,       ,    .";

//story
//Erion
story_erion_set1_armsName	" ";
story_erion_set1_armsEffect	" + %d  
 + %d  ";
story_erion_set1_armsDesc	"    ,  ,   ,        .";

story_erion_set1_bodyName	"  ";
story_erion_set1_bodyEffect	" + %d  
 + %d  ";
story_erion_set1_bodyDesc	"     ,        .";

story_erion_set1_feetName	"  ";
story_erion_set1_feetEffect	" + %d  
 + %d    ";
story_erion_set1_feetDesc	"  ,      .";

story_erion_set1_handsName	" ";
story_erion_set1_handsEffect	" + %d  
 + %d  ";
story_erion_set1_handsDesc	"  ,       .   ,      .";

story_erion_set1_headName	"  ";
story_erion_set1_headEffect	" + %d  ";
story_erion_set1_headDesc	"         -   ,     .";

story_erion_set1_legsName	"   ";
story_erion_set1_legsEffect	" + %d  ";
story_erion_set1_legsDesc	",     ,   ,         .";

story_erion_set1_weaponName	" ";
story_erion_set1_weaponEffect	" + %d  
 + %d  ";
story_erion_set1_weaponDesc	"       .       .";

story_erion_set2_armsName	" ";
story_erion_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set2_armsDesc	"         .       .";

story_erion_set2_bodyName	" ";
story_erion_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set2_bodyDesc	"        ,    .";

story_erion_set2_feetName	"  ";
story_erion_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set2_feetDesc	"   ,            .";

story_erion_set2_handsName	" ";
story_erion_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set2_handsDesc	"  ,   ,     ,  .";

story_erion_set2_headName	" ";
story_erion_set2_headEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set2_headDesc	"    ,        ,     ,   .";

story_erion_set2_legsName	"   ";
story_erion_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set2_legsDesc	"            .";

story_erion_set2_weaponName	" ";
story_erion_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
story_erion_set2_weaponDesc	",    .       ,   . ";

story_erion_set3_armsName	"  ";
story_erion_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set3_armsDesc	"         .";

story_erion_set3_bodyName	" ";
story_erion_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set3_bodyDesc	"     ,           .";

story_erion_set3_feetName	"  ";
story_erion_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set3_feetDesc	"          .";

story_erion_set3_handsName	"  ";
story_erion_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set3_handsDesc	"   ,        .";

story_erion_set3_headName	"  ";
story_erion_set3_headEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set3_headDesc	"  ,   ,      ,    .";

story_erion_set3_legsName	"  ";
story_erion_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
story_erion_set3_legsDesc	",        .     ,    .";

story_erion_set3_weaponName	" ";
story_erion_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
story_erion_set3_weaponDesc	",            .";

//Haarhus-demon
story_haarhus_demon_set1_armsName	" ";
story_haarhus_demon_set1_armsEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set1_armsDesc	"    ,     .";

story_haarhus_demon_set1_bodyName	" ";
story_haarhus_demon_set1_bodyEffect	" + %d  
 + %d  ";
story_haarhus_demon_set1_bodyDesc	",  , ,   .       .";

story_haarhus_demon_set1_feetName	" ";
story_haarhus_demon_set1_feetEffect	" + %d  ";
story_haarhus_demon_set1_feetDesc	"      ,  ,  ,    .";

story_haarhus_demon_set1_handsName	" ";
story_haarhus_demon_set1_handsEffect	" + %d  
 + %d  ";
story_haarhus_demon_set1_handsDesc	",    ,    ,    ,      .";

story_haarhus_demon_set1_headName	" ";
story_haarhus_demon_set1_headEffect	" + %d  ";
story_haarhus_demon_set1_headDesc	"      ,    ,    .";

story_haarhus_demon_set1_legsName	" ";
story_haarhus_demon_set1_legsEffect	" + %d  ";
story_haarhus_demon_set1_legsDesc	"              .";

story_haarhus_demon_set1_weaponName	" ";
story_haarhus_demon_set1_weaponEffect	" + %d  
 + %d  ";
story_haarhus_demon_set1_weaponDesc	",       .      .";

story_haarhus_demon_set2_armsName	" ";
story_haarhus_demon_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set2_armsDesc	"  ,     ,    ,     .";

story_haarhus_demon_set2_bodyName	" ";
story_haarhus_demon_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set2_bodyDesc	",     ,         .";

story_haarhus_demon_set2_feetName	" ";
story_haarhus_demon_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set2_feetDesc	" ,   ,          .";

story_haarhus_demon_set2_handsName	"  ";
story_haarhus_demon_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set2_handsDesc	"      ,    ,    ,    .";

story_haarhus_demon_set2_headName	" ";
story_haarhus_demon_set2_headEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set2_headDesc	"     ,    .      ,  .";

story_haarhus_demon_set2_legsName	"  ";
story_haarhus_demon_set2_legsEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set2_legsDesc	"           ,        .";

story_haarhus_demon_set2_weaponName	"  ";
story_haarhus_demon_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
story_haarhus_demon_set2_weaponDesc	"    ,    .         .";

story_haarhus_demon_set3_armsName	" ";
story_haarhus_demon_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set3_armsDesc	"        .  ,      .";

story_haarhus_demon_set3_bodyName	"  ";
story_haarhus_demon_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set3_bodyDesc	"      ,  ,  ,      .";

story_haarhus_demon_set3_feetName	"  ";
story_haarhus_demon_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set3_feetDesc	",  -,    ,    .";

story_haarhus_demon_set3_handsName	" ";
story_haarhus_demon_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set3_handsDesc	"        ,     .";

story_haarhus_demon_set3_headName	" ";
story_haarhus_demon_set3_headEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set3_headDesc	"  ,    ,        .";

story_haarhus_demon_set3_legsName	" ";
story_haarhus_demon_set3_legsEffect	" + %d  
 + %d  
 + %d    ";
story_haarhus_demon_set3_legsDesc	"  ,         ,   ,      .";

story_haarhus_demon_set3_weaponName	"  ";
story_haarhus_demon_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
story_haarhus_demon_set3_weaponDesc	"-        ,     .";

//Lambert
story_lambert_set1_armsName	" ";
story_lambert_set1_armsEffect	" + %d  
 + %d  ";
story_lambert_set1_armsDesc	"     ,     ,       .";

story_lambert_set1_bodyName	" ";
story_lambert_set1_bodyEffect	" + %d  
 + %d  ";
story_lambert_set1_bodyDesc	" ,              .";

story_lambert_set1_feetName	" ";
story_lambert_set1_feetEffect	" + %d  ";
story_lambert_set1_feetDesc	"  ,      .";

story_lambert_set1_handsName	" ";
story_lambert_set1_handsEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set1_handsDesc	" ,   .    ,     .";

story_lambert_set1_headName	" ";
story_lambert_set1_headEffect	" + %d  ";
story_lambert_set1_headDesc	"   ,  ,   ,   ,        .";

story_lambert_set1_legsName	" ";
story_lambert_set1_legsEffect	" + %d  ";
story_lambert_set1_legsDesc	",     ,   ,         .";

story_lambert_set1_weaponName	" ";
story_lambert_set1_weaponEffect	" + %d  
 + %d  ";
story_lambert_set1_weaponDesc	"     .      ,         .";

story_lambert_set2_armsName	" ";
story_lambert_set2_armsEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set2_armsDesc	" ,    .  ,    .";

story_lambert_set2_bodyName	"  ";
story_lambert_set2_bodyEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set2_bodyDesc	" ,         .";

story_lambert_set2_feetName	" ";
story_lambert_set2_feetEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set2_feetDesc	"   ,         .";

story_lambert_set2_handsName	"  ";
story_lambert_set2_handsEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set2_handsDesc	"        ,      .";

story_lambert_set2_headName	" ";
story_lambert_set2_headEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set2_headDesc	"    .       .  ,        .";

story_lambert_set2_legsName	"  ";
story_lambert_set2_legsEffect	" + %d  
 + %d    
 + %d    ";
story_lambert_set2_legsDesc	"            .";

story_lambert_set2_weaponName	" ";
story_lambert_set2_weaponEffect	" + %d  
 + %d  
 + %d  ";
story_lambert_set2_weaponDesc	"     ,           .";

story_lambert_set3_armsName	" ";
story_lambert_set3_armsEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set3_armsDesc	"         .";

story_lambert_set3_bodyName	"  ";
story_lambert_set3_bodyEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set3_bodyDesc	"         .";

story_lambert_set3_feetName	" ";
story_lambert_set3_feetEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set3_feetDesc	",     ,     .";

story_lambert_set3_handsName	" ";
story_lambert_set3_handsEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set3_handsDesc	",    .    .";

story_lambert_set3_headName	"  ";
story_lambert_set3_headEffect	" + %d  
 + %d  
 + %d    ";
story_lambert_set3_headDesc	" ,    .";

story_lambert_set3_legsName	" ";
story_lambert_set3_legsEffect	" + %d  
 + %d    
 + %d    ";
story_lambert_set3_legsDesc	",        .     ,    .";

story_lambert_set3_weaponName	" ";
story_lambert_set3_weaponEffect	" + %d  
 + %d  
 + %d  ";
story_lambert_set3_weaponDesc	"     ,    ,       .";

