// unit_kill
unit_kill_name_bronze ""
unit_kill_desc_bronze "    ,   ,   .   ,     ."
str_unit_kill_CN "  %d%%";
// unit_kill
unit_kill_name_silver ""
unit_kill_desc_silver "    ,       ."
str_unit_kill_CN "  %d%%";
// unit_kill
unit_kill_name_gold ""
unit_kill_desc_gold "    .      ."
str_unit_kill_CN "  %d%%";
// fog_of_war
fog_of_war_name_bronze ""
fog_of_war_desc_bronze " ,         ,   ."
str_fog_of_war_CN "  %d%%";
// fog_of_war
fog_of_war_name_silver ""
fog_of_war_desc_silver "        ."
str_fog_of_war_CN "  %d%%";
// fog_of_war
fog_of_war_name_gold " "
fog_of_war_desc_gold "  ,      ,    ."
str_fog_of_war_CN "  %d%%";
// territory
territory_name_bronze " "
territory_desc_bronze "         ."
str_territory_CN "  %d%%";
// territory
territory_name_silver " "
territory_desc_silver ",           ,   ."
str_territory_CN "  %d%%";
// territory
territory_name_gold " "
territory_desc_gold "       ,     ."
str_territory_CN "  %d%%";
// chest
chest_name_bronze ""
chest_desc_bronze "     ."
str_chest_CN "  %d%%";
// chest
chest_name_silver ""
chest_desc_silver "   ,    ."
str_chest_CN "  %d%%";
// chest
chest_name_gold " "
chest_desc_gold "     ,     ."
str_chest_CN "  %d%%";
// buildings
buildings_name_bronze ""
buildings_desc_bronze "    ,     ."
str_buildings_CN "  %d%%";
// buildings
buildings_name_silver ""
buildings_desc_silver "      .    ,      ."
str_buildings_CN "  %d%%";
// buildings
buildings_name_gold ""
buildings_desc_gold "      ,     ,   ."
str_buildings_CN "  %d%%";
// game_loads
game_loads_name_bronze ""
game_loads_desc_bronze "       ."
str_game_loads_CN "  %d";
// game_loads
game_loads_name_silver ""
game_loads_desc_silver "    ,       ."
str_game_loads_CN "  %d";
// game_loads
game_loads_name_gold ""
game_loads_desc_gold "       ."
str_game_loads_CN "  %d";
// defeats
defeats_name_bronze " "
defeats_desc_bronze "   ,    .          ."
str_defeats_CN "  %d%%";
// defeats
defeats_name_silver ""
defeats_desc_silver "     ,   ."
str_defeats_CN "  %d%%";
// defeats
defeats_name_gold ""
defeats_desc_gold "            . "
str_defeats_CN "  %d%%";
// magic_use
magic_use_name_bronze " "
magic_use_desc_bronze "            ."
str_magic_use_CN "  %d";
// magic_use
magic_use_name_silver ""
magic_use_desc_silver "      .      ."
str_magic_use_CN "  %d";
// magic_use
magic_use_name_gold ""
magic_use_desc_gold " ,       ,    ."
str_magic_use_CN "  %d";
// potion_use
potion_use_name_bronze ""
potion_use_desc_bronze " ,   ,       - ."
str_potion_use_CN "  %d";
// potion_use
potion_use_name_silver ""
potion_use_desc_silver "      .     ."
str_potion_use_CN "  %d";
// potion_use
potion_use_name_gold ""
potion_use_desc_gold "   ,     .         ."
str_potion_use_CN "  %d";
// hero_hire
hero_hire_name_bronze ""
hero_hire_desc_bronze "      , ,      . "
str_hero_hire_CN "  %d";
// hero_hire
hero_hire_name_silver ""
hero_hire_desc_silver "         ."
str_hero_hire_CN "  %d";
// hero_hire
hero_hire_name_gold ""
hero_hire_desc_gold "  .        ."
str_hero_hire_CN "  %d";
// gold_gather
gold_gather_name_bronze ""
gold_gather_desc_bronze "           .       ."
str_gold_gather_CN "  %d";
// gold_gather
gold_gather_name_silver ""
gold_gather_desc_silver "   ,    .     ,    ."
str_gold_gather_CN "  %d";
// gold_gather
gold_gather_name_gold ""
gold_gather_desc_gold "    ,        ."
str_gold_gather_CN "  %d";
// stone_gather
stone_gather_name_bronze ""
stone_gather_desc_bronze "   .        ."
str_stone_gather_CN "  %d";
// stone_gather
stone_gather_name_silver " "
stone_gather_desc_silver "           ."
str_stone_gather_CN "  %d";
// stone_gather
stone_gather_name_gold " "
stone_gather_desc_gold "       .        ."
str_stone_gather_CN "  %d";
// mhell_gather
mhell_gather_name_bronze "  "
mhell_gather_desc_bronze "      ,  ."
str_mhell_gather_CN "  %d";
// mhell_gather
mhell_gather_name_silver "  "
mhell_gather_desc_silver "       ."
str_mhell_gather_CN "  %d";
// mhell_gather
mhell_gather_name_gold "  "
mhell_gather_desc_gold "            ."
str_mhell_gather_CN "  %d";
// mearth_gather
mearth_gather_name_bronze "  "
mearth_gather_desc_bronze "    ,        ."
str_mearth_gather_CN "  %d";
// mearth_gather
mearth_gather_name_silver "  "
mearth_gather_desc_silver "         ,   ."
str_mearth_gather_CN "  %d";
// mearth_gather
mearth_gather_name_gold "  "
mearth_gather_desc_gold "     ,     ."
str_mearth_gather_CN "  %d";
// mlife_gather
mlife_gather_name_bronze "  "
mlife_gather_desc_bronze "      ."
str_mlife_gather_CN "  %d";
// mlife_gather
mlife_gather_name_silver "  "
mlife_gather_desc_silver "         ."
str_mlife_gather_CN "  %d";
// mlife_gather
mlife_gather_name_gold "  "
mlife_gather_desc_gold "    ,     ."
str_mlife_gather_CN "  %d";
// long_way
long_way_name_bronze ""
long_way_desc_bronze "         .       ."
str_long_way_CN "  %d";
// long_way
long_way_name_silver ""
long_way_desc_silver "       ,       ."
str_long_way_CN "  %d";
// long_way
long_way_name_gold ""
long_way_desc_gold "       ."
str_long_way_CN "  %d";
// dungeons
dungeons_name_bronze ""
dungeons_desc_bronze "   ,   ...  "
str_dungeons_CN "  %d";
// dungeons
dungeons_name_silver " "
dungeons_desc_silver "   ,      ,       ?"
str_dungeons_CN "  %d";
// dungeons
dungeons_name_gold " "
dungeons_desc_gold "           ."
str_dungeons_CN "  %d";
// heal
heal_name_bronze ""
heal_desc_bronze "         ."
str_heal_CN "  %d";
// heal
heal_name_silver ""
heal_desc_silver "     ,    ,      ."
str_heal_CN "  %d";
// heal
heal_name_gold ""
heal_desc_gold "              !"
str_heal_CN "  %d";
// ressurect
ressurect_name_bronze ""
ressurect_desc_bronze "          ."
str_ressurect_CN "  %d";
// ressurect
ressurect_name_silver ""
ressurect_desc_silver "         ,      ."
str_ressurect_CN "  %d";
// ressurect
ressurect_name_gold " "
ressurect_desc_gold ",        ,   ,      ."
str_ressurect_CN "  %d";
// damage
damage_name_bronze ""
damage_desc_bronze " ,         ."
str_damage_CN "  %d";
// damage
damage_name_silver ""
damage_desc_silver "    ,      ."
str_damage_CN "  %d";
// damage
damage_name_gold ""
damage_desc_gold "    ,     ,       ."
str_damage_CN "  %d";
// all_missions_accomplished
all_missions_accomplished_name_gold "  "
all_missions_accomplished_desc_gold "     ,    ."
str_all_missions_accomplished_CN "   %d";
